Getting Startedīefore starting on a product for League of Legends, there are two requirements every developer must complete: It is designed to help you begin developing your own tools and products for the League of Legends player community.
Albertus? Footlight? Handwriting (Dakota)? Herculanum? Kino (which has that broken O along with other broken letters)? Lithos? Luminari (a little over the top maybe)? Optima (understated, but not formal)? SignPainter? Tekton? You might consider even a body type such as Palatino.This set of documentation will help you gain a better understanding of how to use the APIs and developer resources related to League of Legends. Shout it out! And, still about typography, that font seems awfully clean and square if the cover’s message is meant to be about blood and guts (that /is/ a spine and rib cage, right?). Next, you are making the canonical new-author mistake of trying to make your name (even if pseudonymous) hide in the underbrush. Two typos in the handwritten letter - I’m not sure if they’re deliberate, since they’re written by a character rather than by the author: Second paragraph, second line, “not even neded” should be “needed” five lines later, “after al” should be “all.”Ībout the cover: I find myself irritated by the holes in the letter “O.” It’d be okay if that were a thing throughout the font, but just the one letter makes it seem Wrong. I guess that’s the reason why it’s used that often. It’s a good way to make a cover of a fantasy book, though. So it probably wouldn’t stand out that much in that regard. The only thing that wouldn’t make it stand out is, that a lot of fantasy books have covers, that show a character with sword in some cool pose looking at the reader. Your eye is basically drawn to her eyes, the way your title is shaped, the way the rip things in the background are shaped, they all are basically arrows that point towards the character, leading your eye towards her. The more subtle and earthy colors (the color of her shirt, her hair, the background) really go nicely together. As much as I like rock hard magic systems, where the rules are exactly told to the viewer, I can appreciate some mysterious magic. Or that’s at least my impression of your magic system. It’s there, it works somehow, but no one really understands what’s going on on a fundametal level. There might be rules, but we defenetly don’t know enough to understand them. The entire magic in this universe looks very mysterious and on the softer side. And no, Gabby Wright is not my real name, that’s just my writing pseudonym ? What do you guys think? Would it grab your attention in the bookstore? D I hope it would, although I have no idea about book covers design haha it was fun to draw, and I hope I’ll get some time to draw other illustrations for this story once I’m done with Historia. Thanks! <3Īlso, I have finally finished the fake cover of the novel I’m querying so I wanted to brag.
Exciting! I’m looking forward to wrapping it up, it takes a while to draw a visual novel lol If you want to help us out and support the project (since the game is free to play) you can do so HERE. It will come sometime this week or the next.
I’ve just finished the final drawing for Historia (I think it’s the last one) and we’re thinking of releasing the second chapter of the game for Patreon patrons early! So if you have been thinking of supporting the game but was looking for an excuse – well, here it is. It looks so nice, doesn’t it? I added it to the spellbook as well. A new spell! I kind of like having a dedicated page for them.